class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.audio('heartbeat', 'assets/audio/heartbeat.mp3');
this.load.image('heart', 'assets/games/card-memory-game/ui/heart.png');
}
create ()
{
// Description
this.add.text(10, 10, 'Barrel FX', { font: '16px Courier', fill: '#00ff00' });
const fx = this.add.image(this.sys.scale.width / 2, this.sys.scale.height / 2, 'heart');
fx.setScale(9);
this.image = fx;
// const fx2 = fx.postFX.addBloom(0xff0000, 1, 1, 1, 6, 4);
const barrel = fx.preFX.addBarrel(1);
// barrel.amount = 2;
this.add.tween({
duration: 400,
repeatDelay: 1000,
targets: barrel,
ease: Phaser.Math.Easing.Elastic.InOut,
amount: 1.2,
yoyo: true,
repeat: -1,
onRepeat: () => {
this.sound.play("heartbeat");
},
onStart: () => {
this.sound.play("heartbeat");
this.add.tween({
duration: 400,
repeatDelay: 1000,
targets: fx,
ease: (value) => Math.round(value),
scale: 10,
yoyo: true,
repeat: -1
})
}
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
pixelArt: true,
backgroundColor: '#000022',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.audio('heartbeat', 'assets/audio/heartbeat.mp3');
this.load.image('heart', 'assets/games/card-memory-game/ui/heart.png');
}
create ()
{
// Description
this.add.text(10, 10, 'Barrel FX', { font: '16px Courier', fill: '#00ff00' });
const fx = this.add.image(this.sys.scale.width / 2, this.sys.scale.height / 2, 'heart');
fx.setScale(9);
this.image = fx;
// const fx2 = fx.postFX.addBloom(0xff0000, 1, 1, 1, 6, 4);
const barrel = fx.preFX.addBarrel(1);
// barrel.amount = 2;
this.add.tween({
duration: 400,
repeatDelay: 1000,
targets: barrel,
ease: Phaser.Math.Easing.Elastic.InOut,
amount: 1.2,
yoyo: true,
repeat: -1,
onRepeat: () => {
this.sound.play("heartbeat");
},
onStart: () => {
this.sound.play("heartbeat");
this.add.tween({
duration: 400,
repeatDelay: 1000,
targets: fx,
ease: (value) => Math.round(value),
scale: 10,
yoyo: true,
repeat: -1
})
}
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
pixelArt: true,
backgroundColor: '#000022',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);