class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json');
}
create ()
{
const rect1 = new Phaser.Geom.Rectangle(100, 50, 100, 100);
const rect2 = new Phaser.Geom.Rectangle(200, 350, 400, 200);
const rect3 = new Phaser.Geom.Rectangle(550, 150, 200, 100);
const emitter = this.add.particles(400, 100, 'flares', {
frame: [ 'red', 'green', 'blue' ],
speed: 300,
gravityY: 400,
lifespan: 4000,
scale: 0.4,
blendMode: 'ADD',
deathZone: [ rect1, rect2, rect3 ]
});
this.input.on('pointerdown', pointer => {
emitter.setPosition(pointer.worldX, pointer.worldY);
});
const graphics = this.add.graphics();
graphics.lineStyle(1, 0x00ff00, 1);
graphics.strokeRectShape(rect1);
graphics.strokeRectShape(rect2);
graphics.strokeRectShape(rect3);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json');
}
create ()
{
const rect1 = new Phaser.Geom.Rectangle(100, 50, 100, 100);
const rect2 = new Phaser.Geom.Rectangle(200, 350, 400, 200);
const rect3 = new Phaser.Geom.Rectangle(550, 150, 200, 100);
const emitter = this.add.particles(400, 100, 'flares', {
frame: [ 'red', 'green', 'blue' ],
speed: 300,
gravityY: 400,
lifespan: 4000,
scale: 0.4,
blendMode: 'ADD',
deathZone: [ rect1, rect2, rect3 ]
});
this.input.on('pointerdown', pointer => {
emitter.setPosition(pointer.worldX, pointer.worldY);
});
const graphics = this.add.graphics();
graphics.lineStyle(1, 0x00ff00, 1);
graphics.strokeRectShape(rect1);
graphics.strokeRectShape(rect2);
graphics.strokeRectShape(rect3);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);