class Example extends Phaser.Scene
{
timerEvents = [];
hsv;
graphics;
text;
create ()
{
this.text = this.add.text(32, 32);
for (let i = 0; i < 32; i++)
{
this.timerEvents.push(this.time.addEvent({ delay: Phaser.Math.Between(1000, 8000), loop: true }));
}
this.hsv = Phaser.Display.Color.HSVColorWheel();
this.graphics = this.add.graphics({ x: 240, y: 36 });
}
update ()
{
const output = [];
this.graphics.clear();
for (let i = 0; i < this.timerEvents.length; i++)
{
output.push(`Event.progress: ${this.timerEvents[i].getProgress().toString().substr(0, 4)}`);
this.graphics.fillStyle(this.hsv[i * 8].color, 1);
this.graphics.fillRect(0, i * 16, 500 * this.timerEvents[i].getProgress(), 8);
}
this.text.setText(output);
}
}
const config = {
type: Phaser.CANVAS,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
timerEvents = [];
hsv;
graphics;
text;
create ()
{
this.text = this.add.text(32, 32);
for (let i = 0; i < 32; i++)
{
this.timerEvents.push(this.time.addEvent({ delay: Phaser.Math.Between(1000, 8000), loop: true }));
}
this.hsv = Phaser.Display.Color.HSVColorWheel();
this.graphics = this.add.graphics({ x: 240, y: 36 });
}
update ()
{
const output = [];
this.graphics.clear();
for (let i = 0; i < this.timerEvents.length; i++)
{
output.push(`Event.progress: ${this.timerEvents[i].getProgress().toString().substr(0, 4)}`);
this.graphics.fillStyle(this.hsv[i * 8].color, 1);
this.graphics.fillRect(0, i * 16, 500 * this.timerEvents[i].getProgress(), 8);
}
this.text.setText(output);
}
}
const config = {
type: Phaser.CANVAS,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);