class Example extends Phaser.Scene
{
graphics;
bounds;
path;
follower;
create ()
{
this.graphics = this.add.graphics();
this.bounds = new Phaser.Geom.Rectangle();
this.follower = { t: 0, vec: new Phaser.Math.Vector2() };
// The curves do not have to be joined
const line1 = new Phaser.Curves.Line([ 100, 100, 500, 200 ]);
const line2 = new Phaser.Curves.Line([ 200, 300, 600, 500 ]);
this.path = this.add.path();
this.path.add(line1);
this.path.add(line2);
this.path.getBounds(this.bounds);
this.tweens.add({
targets: this.follower,
t: 1,
ease: 'Linear',
duration: 4000,
yoyo: true,
repeat: -1
});
}
update ()
{
this.graphics.clear();
// Draw the bounds
this.graphics.lineStyle(1, 0x00ff00, 1).strokeRectShape(this.bounds);
this.graphics.lineStyle(2, 0xffffff, 1);
this.path.draw(this.graphics);
this.path.getPoint(this.follower.t, this.follower.vec);
this.graphics.fillStyle(0xff0000, 1);
this.graphics.fillRect(this.follower.vec.x - 8, this.follower.vec.y - 8, 16, 16);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
bounds;
path;
follower;
create ()
{
this.graphics = this.add.graphics();
this.bounds = new Phaser.Geom.Rectangle();
this.follower = { t: 0, vec: new Phaser.Math.Vector2() };
// The curves do not have to be joined
const line1 = new Phaser.Curves.Line([ 100, 100, 500, 200 ]);
const line2 = new Phaser.Curves.Line([ 200, 300, 600, 500 ]);
this.path = this.add.path();
this.path.add(line1);
this.path.add(line2);
this.path.getBounds(this.bounds);
this.tweens.add({
targets: this.follower,
t: 1,
ease: 'Linear',
duration: 4000,
yoyo: true,
repeat: -1
});
}
update ()
{
this.graphics.clear();
// Draw the bounds
this.graphics.lineStyle(1, 0x00ff00, 1).strokeRectShape(this.bounds);
this.graphics.lineStyle(2, 0xffffff, 1);
this.path.draw(this.graphics);
this.path.getPoint(this.follower.t, this.follower.vec);
this.graphics.fillStyle(0xff0000, 1);
this.graphics.fillRect(this.follower.vec.x - 8, this.follower.vec.y - 8, 16, 16);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);