class Example extends Phaser.Scene
{
a = 0;
point;
rect;
graphics;
create ()
{
this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
this.rect = new Phaser.Geom.Rectangle(32, 32, 256, 256);
this.point = new Phaser.Geom.Rectangle(0, 0, 8, 8);
}
update ()
{
this.a++;
Phaser.Geom.Rectangle.PerimeterPoint(this.rect, this.a, this.point);
this.graphics.clear();
this.graphics.strokeRectShape(this.rect);
this.graphics.fillRect(this.point.x - 4, this.point.y - 4, this.point.width, this.point.height);
// Draw a line from the center of the rect to the point on the perimeter
this.graphics.lineStyle(2, 0xffffff);
this.graphics.beginPath();
this.graphics.moveTo(this.rect.centerX, this.rect.centerY);
this.graphics.lineTo(this.point.x, this.point.y);
this.graphics.closePath();
this.graphics.strokePath();
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
a = 0;
point;
rect;
graphics;
create ()
{
this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
this.rect = new Phaser.Geom.Rectangle(32, 32, 256, 256);
this.point = new Phaser.Geom.Rectangle(0, 0, 8, 8);
}
update ()
{
this.a++;
Phaser.Geom.Rectangle.PerimeterPoint(this.rect, this.a, this.point);
this.graphics.clear();
this.graphics.strokeRectShape(this.rect);
this.graphics.fillRect(this.point.x - 4, this.point.y - 4, this.point.width, this.point.height);
// Draw a line from the center of the rect to the point on the perimeter
this.graphics.lineStyle(2, 0xffffff);
this.graphics.beginPath();
this.graphics.moveTo(this.rect.centerX, this.rect.centerY);
this.graphics.lineTo(this.point.x, this.point.y);
this.graphics.closePath();
this.graphics.strokePath();
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);