class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('phaserlogo', 'assets/sprites/phaser2.png');
}
create ()
{
const phaserLogoImg = this.add.image(this.scale.width / 2, this.scale.height / 2 - 50, 'phaserlogo');
const fxPixelated = phaserLogoImg.preFX.addPixelate(-1);
// Text to show the current build target
const shape = this.add.rectangle(this.sys.scale.width / 2, this.sys.scale.height / 2 + 160, this.sys.scale.width, 30, 0x000000, 0.8);
const textDebug = this.add.text(this.sys.scale.width / 2, this.sys.scale.height / 2 + 160, `Pixel Amount:-1.00`, {fontSize: 25}).setOrigin(.5);
// Loop to change the pixel amount
this.time.addEvent({
delay: 1000,
callback: () => {
this.tweens.addCounter({
from: -1,
to: 10,
duration: 2000,
yoyo: true,
repeat: -1,
onUpdate: (value) => {
fxPixelated.amount = value.getValue();
textDebug.setText(`Pixel Amount:${fxPixelated.amount.toFixed(2).padStart(5, " ")}`);
}
})
}
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
pixelArt: true,
backgroundColor: '#000022',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('phaserlogo', 'assets/sprites/phaser2.png');
}
create ()
{
const phaserLogoImg = this.add.image(this.scale.width / 2, this.scale.height / 2 - 50, 'phaserlogo');
const fxPixelated = phaserLogoImg.preFX.addPixelate(-1);
// Text to show the current build target
const shape = this.add.rectangle(this.sys.scale.width / 2, this.sys.scale.height / 2 + 160, this.sys.scale.width, 30, 0x000000, 0.8);
const textDebug = this.add.text(this.sys.scale.width / 2, this.sys.scale.height / 2 + 160, `Pixel Amount:-1.00`, {fontSize: 25}).setOrigin(.5);
// Loop to change the pixel amount
this.time.addEvent({
delay: 1000,
callback: () => {
this.tweens.addCounter({
from: -1,
to: 10,
duration: 2000,
yoyo: true,
repeat: -1,
onUpdate: (value) => {
fxPixelated.amount = value.getValue();
textDebug.setText(`Pixel Amount:${fxPixelated.amount.toFixed(2).padStart(5, " ")}`);
}
})
}
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
pixelArt: true,
backgroundColor: '#000022',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);