class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('alien', 'assets/animations/alien.png', 'assets/animations/alien.json');
this.load.image('bg', 'assets/pics/space-wreck.jpg');
}
create ()
{
this.add.image(400, 300, 'bg');
this.anims.create({ key: 'idle', frames: this.anims.generateFrameNames('alien', { prefix: '01_Idle_', end: 17, zeroPad: 3 }), frameRate: 18 });
const ripley = this.add.sprite(400, 300, 'alien').play('idle');
const debug = this.add.text(10, 10);
this.timer = this.add.text(10, 32);
ripley.on('animationcomplete-idle', () => {
const delay = Phaser.Math.Between(100, 5000);
debug.setText('Next animation in ' + delay + ' ms');
this.v = delay;
// works as expected:
ripley.playAfterDelay('idle', delay);
// delay is accumulated:
// ripley.play({ key: 'idle', delay: delay }, true);
});
}
update (time, delta)
{
this.v -= delta;
if (this.v < 0)
{
this.v = 0;
}
this.timer.setText(this.v);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('alien', 'assets/animations/alien.png', 'assets/animations/alien.json');
this.load.image('bg', 'assets/pics/space-wreck.jpg');
}
create ()
{
this.add.image(400, 300, 'bg');
this.anims.create({ key: 'idle', frames: this.anims.generateFrameNames('alien', { prefix: '01_Idle_', end: 17, zeroPad: 3 }), frameRate: 18 });
const ripley = this.add.sprite(400, 300, 'alien').play('idle');
const debug = this.add.text(10, 10);
this.timer = this.add.text(10, 32);
ripley.on('animationcomplete-idle', () => {
const delay = Phaser.Math.Between(100, 5000);
debug.setText('Next animation in ' + delay + ' ms');
this.v = delay;
// works as expected:
ripley.playAfterDelay('idle', delay);
// delay is accumulated:
// ripley.play({ key: 'idle', delay: delay }, true);
});
}
update (time, delta)
{
this.v -= delta;
if (this.v < 0)
{
this.v = 0;
}
this.timer.setText(this.v);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);