class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json'); this.load.image('bg', 'assets/skies/spookysky.jpg'); this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json'); } create () { this.add.image(400, 300, 'bg'); const crystalball = this.add.sprite(400, 800, 'timeline', 'crystalball'); const glowFX = crystalball.preFX.addGlow(); const emitter = this.add.particles(400, 300, 'flares', { frame: 'white', blendMode: 'ADD', lifespan: 1200, gravityX: 100, gravityY: -100, scale: { start: 0.3, end: 0 }, emitting: false }); emitter.addEmitZone({ source: new Phaser.Geom.Circle(0, -20, 90) }); const timeline = this.add.timeline([ { at: 0, run: () => { glowFX.setActive(false); glowFX.outerStrength = 0; glowFX.innerStrength = 0; }, tween: { targets: crystalball, y: 300, ease: 'sine.in', duration: 750 } }, { at: 1000, loop: () => { emitter.gravityX *= -1; }, run: () => { glowFX.setActive(true); emitter.start(); }, tween: { targets: glowFX, outerStrength: 16, innerStrength: 8, ease: 'sine.in', yoyo: true, duration: 500, repeat: 3 } }, { at: 4000, run: () => { emitter.stop(); }, tween: { targets: crystalball, y: 800, ease: 'sine.in', duration: 500 } }, { at: 5000, stop: true } ]); // The `repeat` method accepts a positive value or undefined, true and a negative number values to go on indefinitely. timeline.repeat().play(); // This is the same as setting the amount of times it should loop to 0. // timeline.repeat(false); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json');
        this.load.image('bg', 'assets/skies/spookysky.jpg');
        this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json');
    }
    create ()
    {
        this.add.image(400, 300, 'bg');
        const crystalball = this.add.sprite(400, 800, 'timeline', 'crystalball');
        const glowFX = crystalball.preFX.addGlow();
        const emitter = this.add.particles(400, 300, 'flares', {
            frame: 'white',
            blendMode: 'ADD',
            lifespan: 1200,
            gravityX: 100,
            gravityY: -100,
            scale: { start: 0.3, end: 0 },
            emitting: false
        });
        emitter.addEmitZone({ source: new Phaser.Geom.Circle(0, -20, 90) });
        const timeline = this.add.timeline([
            {
                at: 0,
                run: () => {
                    glowFX.setActive(false);
                    glowFX.outerStrength = 0;
                    glowFX.innerStrength = 0;
                },
                tween: {
                    targets: crystalball,
                    y: 300,
                    ease: 'sine.in',
                    duration: 750
                }
            },
            {
                at: 1000,
                loop: () => {
                    emitter.gravityX *= -1;
                },
                run: () => {
                    glowFX.setActive(true);
                    emitter.start();
                },
                tween: {
                    targets: glowFX,
                    outerStrength: 16,
                    innerStrength: 8,
                    ease: 'sine.in',
                    yoyo: true,
                    duration: 500,
                    repeat: 3
                }
            },
            {
                at: 4000,
                run: () => {
                    emitter.stop();
                },
                tween: {
                    targets: crystalball,
                    y: 800,
                    ease: 'sine.in',
                    duration: 500
                }
            },
            {
                at: 5000,
                stop: true
            }
        ]);
        // The `repeat` method accepts a positive value or undefined, true and a negative number values to go on indefinitely.
        timeline.repeat().play();
        // This is the same as setting the amount of times it should loop to 0.
        // timeline.repeat(false);
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);