class Example extends Phaser.Scene
{
create ()
{
this.graphics = this.add.graphics({ lineStyle: { width: 3, color: 0x2266aa } });
this.point = new Phaser.Math.Vector2(Math.random() - 0.5, Math.random() - 0.5);
this.input.on('pointermove', pointer =>
{
this.point.copy(pointer);
// Set relative to center
this.point.x -= 400;
this.point.y -= 300;
this.redraw();
});
this.redraw();
}
redraw ()
{
this.graphics.clear();
this.point.setLength(250);
this.graphics.lineBetween(400, 300, 400 + this.point.x, 300 + this.point.y);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
this.graphics = this.add.graphics({ lineStyle: { width: 3, color: 0x2266aa } });
this.point = new Phaser.Math.Vector2(Math.random() - 0.5, Math.random() - 0.5);
this.input.on('pointermove', pointer =>
{
this.point.copy(pointer);
// Set relative to center
this.point.x -= 400;
this.point.y -= 300;
this.redraw();
});
this.redraw();
}
redraw ()
{
this.graphics.clear();
this.point.setLength(250);
this.graphics.lineBetween(400, 300, 400 + this.point.x, 300 + this.point.y);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);