class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json'); this.load.image('bg', 'assets/skies/spookysky.jpg'); this.load.audio('growl1', [ 'assets/audio/monsters/growl1.ogg', 'assets/audio/monsters/growl1.mp3' ]); this.load.audio('growl2', [ 'assets/audio/monsters/growl5.ogg', 'assets/audio/monsters/growl5.mp3' ]); this.load.audio('growl3', [ 'assets/audio/monsters/growl10.ogg', 'assets/audio/monsters/growl10.mp3' ]); } create () { this.add.image(400, 300, 'bg'); this.add.text(10, 10, 'Click to Start', { font: '16px Courier', fill: '#ffffff' }); const timeline = this.add.timeline([ { at: 2000, sound: 'growl1', run: () => { this.add.sprite(200, 300, 'timeline', 'bat') } }, { at: 4000, sound: 'growl2', run: () => { this.add.sprite(400, 300, 'timeline', 'spider') } }, { at: 6000, sound: 'growl3', run: () => { this.add.sprite(600, 300, 'timeline', 'zombie') } } ]); this.input.once('pointerdown', () => timeline.play()); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json'); this.load.image('bg', 'assets/skies/spookysky.jpg'); this.load.audio('growl1', [ 'assets/audio/monsters/growl1.ogg', 'assets/audio/monsters/growl1.mp3' ]); this.load.audio('growl2', [ 'assets/audio/monsters/growl5.ogg', 'assets/audio/monsters/growl5.mp3' ]); this.load.audio('growl3', [ 'assets/audio/monsters/growl10.ogg', 'assets/audio/monsters/growl10.mp3' ]); } create () { this.add.image(400, 300, 'bg'); this.add.text(10, 10, 'Click to Start', { font: '16px Courier', fill: '#ffffff' }); const timeline = this.add.timeline([ { at: 2000, sound: 'growl1', run: () => { this.add.sprite(200, 300, 'timeline', 'bat') } }, { at: 4000, sound: 'growl2', run: () => { this.add.sprite(400, 300, 'timeline', 'spider') } }, { at: 6000, sound: 'growl3', run: () => { this.add.sprite(600, 300, 'timeline', 'zombie') } } ]); this.input.once('pointerdown', () => timeline.play()); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);