class Example extends Phaser.Scene
{
graphics;
triangleB;
triangle;
create ()
{
this.graphics = this.add.graphics();
// triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 140);
this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 40);
this.triangleB = new Phaser.Geom.Triangle(400, 200, 300, 300, 500, 300);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeTriangleShape(this.triangleB);
this.graphics.lineStyle(2, 0xffff00);
this.graphics.strokeTriangleShape(this.triangle);
this.input.on('pointermove', pointer =>
{
Phaser.Geom.Triangle.CenterOn(this.triangle, pointer.x, pointer.y);
});
}
update ()
{
Phaser.Geom.Triangle.Rotate(this.triangleB, 0.02);
this.graphics.clear();
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeTriangleShape(this.triangleB);
if (Phaser.Geom.Intersects.TriangleToTriangle(this.triangle, this.triangleB))
{
this.graphics.lineStyle(2, 0xff0000);
}
else
{
this.graphics.lineStyle(2, 0xffff00);
}
this.graphics.strokeTriangleShape(this.triangle);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
triangleB;
triangle;
create ()
{
this.graphics = this.add.graphics();
// triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 140);
this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 40);
this.triangleB = new Phaser.Geom.Triangle(400, 200, 300, 300, 500, 300);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeTriangleShape(this.triangleB);
this.graphics.lineStyle(2, 0xffff00);
this.graphics.strokeTriangleShape(this.triangle);
this.input.on('pointermove', pointer =>
{
Phaser.Geom.Triangle.CenterOn(this.triangle, pointer.x, pointer.y);
});
}
update ()
{
Phaser.Geom.Triangle.Rotate(this.triangleB, 0.02);
this.graphics.clear();
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeTriangleShape(this.triangleB);
if (Phaser.Geom.Intersects.TriangleToTriangle(this.triangle, this.triangleB))
{
this.graphics.lineStyle(2, 0xff0000);
}
else
{
this.graphics.lineStyle(2, 0xffff00);
}
this.graphics.strokeTriangleShape(this.triangle);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);