class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json'); this.load.image('bg', 'assets/skies/spookysky.jpg'); } create () { this.add.image(400, 300, 'bg'); this.thread = this.add.graphics(); this.spider = this.add.sprite(400, -100, 'timeline', 'spider'); const timeline = this.add.timeline([ { at: 2000, tween: { targets: this.spider, y: 400, ease: 'bounce.out', duration: 1500 } }, { at: 4000, tween: { targets: this.spider, x: 200, angle: 30, ease: 'sine.out', duration: 1000, yoyo: true, repeat: -1, repeatDelay: 2000 } }, { at: 6000, tween: { targets: this.spider, x: 600, angle: -30, ease: 'sine.out', duration: 1000, yoyo: true, repeat: -1, repeatDelay: 2000 } } ]); timeline.play(); } update () { this.thread.clear(); this.thread.lineStyle(1, 0xffffff, 0.7); this.thread.lineBetween(400, 0, this.spider.x, this.spider.y); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json');
        this.load.image('bg', 'assets/skies/spookysky.jpg');
    }
    create ()
    {
        this.add.image(400, 300, 'bg');
        this.thread = this.add.graphics();
        this.spider = this.add.sprite(400, -100, 'timeline', 'spider');
        const timeline = this.add.timeline([
            {
                at: 2000,
                tween: {
                    targets: this.spider,
                    y: 400,
                    ease: 'bounce.out',
                    duration: 1500
                }
            },
            {
                at: 4000,
                tween: {
                    targets: this.spider,
                    x: 200,
                    angle: 30,
                    ease: 'sine.out',
                    duration: 1000,
                    yoyo: true,
                    repeat: -1,
                    repeatDelay: 2000
                }
            },
            {
                at: 6000,
                tween: {
                    targets: this.spider,
                    x: 600,
                    angle: -30,
                    ease: 'sine.out',
                    duration: 1000,
                    yoyo: true,
                    repeat: -1,
                    repeatDelay: 2000
                }
            }
        ]);
        timeline.play();
    }
    update ()
    {
        this.thread.clear();
        this.thread.lineStyle(1, 0xffffff, 0.7);
        this.thread.lineBetween(400, 0, this.spider.x, this.spider.y);
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);