class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa }, fillStyle: { color: 0x0000aa } });
const line = new Phaser.Geom.Line(0, 300, 400, 100);
this.input.on('pointermove', pointer =>
{
line.x2 = pointer.x;
line.y2 = pointer.y;
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
const points = Phaser.Geom.Line.BresenhamPoints(line, 30);
for (let i = 0; i < points.length; i++)
{
graphics.fillPointShape(points[i], 30);
}
graphics.strokeLineShape(line);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa }, fillStyle: { color: 0x0000aa } });
const line = new Phaser.Geom.Line(0, 300, 400, 100);
this.input.on('pointermove', pointer =>
{
line.x2 = pointer.x;
line.y2 = pointer.y;
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
const points = Phaser.Geom.Line.BresenhamPoints(line, 30);
for (let i = 0; i < points.length; i++)
{
graphics.fillPointShape(points[i], 30);
}
graphics.strokeLineShape(line);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);