class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/casinotable.png');
this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}
create ()
{
this.add.image(400, 300, 'bg');
this.add.text(16, 16, 'Bring to Top on Drag').setFontSize(24).setShadow(1, 1);
// Create a stack of random cards
const frames = this.textures.get('cards').getFrameNames();
Phaser.Utils.Array.Shuffle(frames);
let x = 140;
let y = 180;
for (let i = 0; i < 22; i++)
{
const image = this.add.image(x, y, 'cards', frames[i]);
image.setInteractive({ draggable: true });
x += 14;
y += 12;
}
this.input.on('dragstart', function (pointer, gameObject) {
// This will bring the selected gameObject to the top of the list
this.children.bringToTop(gameObject);
}, this);
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/casinotable.png');
this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}
create ()
{
this.add.image(400, 300, 'bg');
this.add.text(16, 16, 'Bring to Top on Drag').setFontSize(24).setShadow(1, 1);
// Create a stack of random cards
const frames = this.textures.get('cards').getFrameNames();
Phaser.Utils.Array.Shuffle(frames);
let x = 140;
let y = 180;
for (let i = 0; i < 22; i++)
{
const image = this.add.image(x, y, 'cards', frames[i]);
image.setInteractive({ draggable: true });
x += 14;
y += 12;
}
this.input.on('dragstart', function (pointer, gameObject) {
// This will bring the selected gameObject to the top of the list
this.children.bringToTop(gameObject);
}, this);
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);