class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pic', 'assets/pics/anime-arcade-ai.jpg');
}
create ()
{
const sprite = this.add.image(400, 300, 'pic');
this.add.text(10, 10, 'Mouse to move vignette. Mouse wheel to adjust radius');
const fx = sprite.preFX.addVignette();
fx.radius = 0.3;
fx.strength = 0.425;
sprite.setInteractive();
sprite.on('pointermove', (pointer, x, y) => {
fx.x = x / 512;
fx.y = y / 512;
});
sprite.on('wheel', (pointer, x, y) => {
fx.radius += y * -0.001;
fx.radius = Phaser.Math.Clamp(fx.radius, 0, 1);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pic', 'assets/pics/anime-arcade-ai.jpg');
}
create ()
{
const sprite = this.add.image(400, 300, 'pic');
this.add.text(10, 10, 'Mouse to move vignette. Mouse wheel to adjust radius');
const fx = sprite.preFX.addVignette();
fx.radius = 0.3;
fx.strength = 0.425;
sprite.setInteractive();
sprite.on('pointermove', (pointer, x, y) => {
fx.x = x / 512;
fx.y = y / 512;
});
sprite.on('wheel', (pointer, x, y) => {
fx.radius += y * -0.001;
fx.radius = Phaser.Math.Clamp(fx.radius, 0, 1);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);