class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pic1', 'assets/pics/robot-ai.jpg');
this.load.image('pic2', 'assets/pics/baal-ai.jpg');
}
create ()
{
this.add.image(400, 300, 'pic1');
const sprite = this.add.image(400, 300, 'pic2');
const fx = sprite.preFX.addWipe(0.01, 0, 0);
this.input.on('pointermove', pointer => {
fx.progress = pointer.worldX / 800;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pic1', 'assets/pics/robot-ai.jpg');
this.load.image('pic2', 'assets/pics/baal-ai.jpg');
}
create ()
{
this.add.image(400, 300, 'pic1');
const sprite = this.add.image(400, 300, 'pic2');
const fx = sprite.preFX.addWipe(0.01, 0, 0);
this.input.on('pointermove', pointer => {
fx.progress = pointer.worldX / 800;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);