class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ayu', 'assets/pics/ayu2.png');
}
create ()
{
// When creating images they are added in display order.
// The first one created appears at the back of the display list, and so on.
// By default that have a depth value of 0 which means "unsorted"
// Click to change the depth of image3 to 1, raising it higher than the others.
const image1 = this.add.image(100, 300, 'ayu');
const image2 = this.add.image(200, 300, 'ayu');
const image3 = this.add.image(300, 300, 'ayu');
const image4 = this.add.image(400, 300, 'ayu');
const image5 = this.add.image(500, 300, 'ayu');
const image6 = this.add.image(600, 300, 'ayu');
const image7 = this.add.image(700, 300, 'ayu');
this.input.on(Phaser.Input.Events.POINTER_DOWN, function (pointer) {
image3.setDepth(1);
}, this);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ayu', 'assets/pics/ayu2.png');
}
create ()
{
// When creating images they are added in display order.
// The first one created appears at the back of the display list, and so on.
// By default that have a depth value of 0 which means "unsorted"
// Click to change the depth of image3 to 1, raising it higher than the others.
const image1 = this.add.image(100, 300, 'ayu');
const image2 = this.add.image(200, 300, 'ayu');
const image3 = this.add.image(300, 300, 'ayu');
const image4 = this.add.image(400, 300, 'ayu');
const image5 = this.add.image(500, 300, 'ayu');
const image6 = this.add.image(600, 300, 'ayu');
const image7 = this.add.image(700, 300, 'ayu');
this.input.on(Phaser.Input.Events.POINTER_DOWN, function (pointer) {
image3.setDepth(1);
}, this);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);