class Example extends Phaser.Scene
{
    create ()
    {
        const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00aaaa }, fillStyle: { color: 0x0000aa } });
        const ellipse = new Phaser.Geom.Ellipse(400, 300, 250, 150);
        const text = this.add.text(400, 50, '');
        this.input.on('pointermove', pointer =>
        {
            ellipse.setSize(pointer.x, pointer.y);
            redraw();
        });
        redraw();
        function redraw ()
        {
            graphics.clear();
            const area = Phaser.Geom.Ellipse.Area(ellipse);
            const squareSide = Math.sqrt(area);
            graphics.fillRect(0, 0, squareSide, squareSide);
            graphics.strokeEllipseShape(ellipse);
            text.setText(`Ellipse Area: ${area}`);
        }
    }
}
const config = {
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);
                        
                    
                             
         
     
    
    
 
            class Example extends Phaser.Scene
{
    create ()
    {
        const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00aaaa }, fillStyle: { color: 0x0000aa } });
        const ellipse = new Phaser.Geom.Ellipse(400, 300, 250, 150);
        const text = this.add.text(400, 50, '');
        this.input.on('pointermove', pointer =>
        {
            ellipse.setSize(pointer.x, pointer.y);
            redraw();
        });
        redraw();
        function redraw ()
        {
            graphics.clear();
            const area = Phaser.Geom.Ellipse.Area(ellipse);
            const squareSide = Math.sqrt(area);
            graphics.fillRect(0, 0, squareSide, squareSide);
            graphics.strokeEllipseShape(ellipse);
            text.setText(`Ellipse Area: ${area}`);
        }
    }
}
const config = {
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);