var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); this.load.image('bg', ['assets/textures/gold.png', 'assets/textures/gold-n.png']); this.load.spritesheet('fish', ['assets/sprites/fish-136x80.png', 'assets/sprites/fish-136x80_n.png'], { frameWidth: 136, frameHeight: 80 }); } function create () { this.add.sprite(400, 300, 'bg').setPipeline('Light2D').setAlpha(0.2); var particles = this.add.particles('fish').setPipeline('Light2D'); particles.createEmitter({ frame: { frames: [ 0, 1, 2 ], cycle: true, quantity: 4 }, x: -70, y: { min: 100, max: 500, steps: 8 }, lifespan: 5000, speedX: { min: 200, max: 400, steps: 8 }, quantity: 4, frequency: 500 }); this.add.sprite(680, 600, 'sonic').setOrigin(0.5, 1); this.lights.enable(); this.lights.setAmbientColor(0x808080); var spotlight = this.lights.addLight(400, 300, 280).setIntensity(3); this.input.on('pointermove', function (pointer) { spotlight.x = pointer.x; spotlight.y = pointer.y; }); var colors = [ 0xffffff, 0xff0000, 0x00ff00, 0x00ffff, 0xff00ff, 0xffff00 ]; var currentColor = 0; this.input.on('pointerdown', function (pointer) { currentColor++; if (currentColor === colors.length) { currentColor = 0; } spotlight.setColor(colors[currentColor]); }); }
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
this.load.image('bg', ['assets/textures/gold.png', 'assets/textures/gold-n.png']);
this.load.spritesheet('fish', ['assets/sprites/fish-136x80.png', 'assets/sprites/fish-136x80_n.png'], { frameWidth: 136, frameHeight: 80 });
}
function create ()
{
this.add.sprite(400, 300, 'bg').setPipeline('Light2D').setAlpha(0.2);
var particles = this.add.particles('fish').setPipeline('Light2D');
particles.createEmitter({
frame: { frames: [ 0, 1, 2 ], cycle: true, quantity: 4 },
x: -70,
y: { min: 100, max: 500, steps: 8 },
lifespan: 5000,
speedX: { min: 200, max: 400, steps: 8 },
quantity: 4,
frequency: 500
});
this.add.sprite(680, 600, 'sonic').setOrigin(0.5, 1);
this.lights.enable();
this.lights.setAmbientColor(0x808080);
var spotlight = this.lights.addLight(400, 300, 280).setIntensity(3);
this.input.on('pointermove', function (pointer) {
spotlight.x = pointer.x;
spotlight.y = pointer.y;
});
var colors = [
0xffffff, 0xff0000, 0x00ff00, 0x00ffff, 0xff00ff, 0xffff00
];
var currentColor = 0;
this.input.on('pointerdown', function (pointer) {
currentColor++;
if (currentColor === colors.length)
{
currentColor = 0;
}
spotlight.setColor(colors[currentColor]);
});
}