var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var rt; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.spritesheet('invader1', 'assets/tests/invaders/invader1.png', { frameWidth: 32, frameHeight: 32 }); this.load.spritesheet('invader2', 'assets/tests/invaders/invader2.png', { frameWidth: 44, frameHeight: 32 }); this.load.spritesheet('invader3', 'assets/tests/invaders/invader3.png', { frameWidth: 48, frameHeight: 32 }); } function create () { var invader1 = this.add.group({ key: 'invader1', frame: 0, repeat: 13, setXY: { x: 32, y: 100, stepX: 40 } }); var invader2 = this.add.group([ { key: 'invader2', frame: 0, repeat: 10, setXY: { x: 32, y: 148, stepX: 52 } }, { key: 'invader2', frame: 0, repeat: 10, setXY: { x: 32, y: 148 + 48, stepX: 52 } } ]); var invader3 = this.add.group([ { key: 'invader3', frame: 0, repeat: 9, setXY: { x: 32, y: 148+96, stepX: 58 } }, { key: 'invader3', frame: 0, repeat: 9, setXY: { x: 32, y: 148+96+48, stepX: 58 } } ]); Phaser.Actions.IncX(invader1.getChildren(), 100); Phaser.Actions.IncX(invader2.getChildren(), 100); Phaser.Actions.IncX(invader3.getChildren(), 100); Phaser.Actions.SetTint(invader1.getChildren(), 0xff0000); Phaser.Actions.SetTint(invader2.getChildren(), 0x00ff00); Phaser.Actions.SetTint(invader3.getChildren(), 0x00ffff); rt = this.add.renderTexture(0, 0, 800, 600); rt.draw(invader1); rt.draw(invader2); rt.draw(invader3); // Now we're drawn them to the Render Texture, we can hide them: invader1.toggleVisible(); invader2.toggleVisible(); invader3.toggleVisible(); }
var config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create
    }
};
var rt;
var game = new Phaser.Game(config);
function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.spritesheet('invader1', 'assets/tests/invaders/invader1.png', { frameWidth: 32, frameHeight: 32 });
    this.load.spritesheet('invader2', 'assets/tests/invaders/invader2.png', { frameWidth: 44, frameHeight: 32 });
    this.load.spritesheet('invader3', 'assets/tests/invaders/invader3.png', { frameWidth: 48, frameHeight: 32 });
}
function create ()
{
    var invader1 = this.add.group({ key: 'invader1', frame: 0, repeat: 13, setXY: { x: 32, y: 100, stepX: 40 } });
    var invader2 = this.add.group([
        { key: 'invader2', frame: 0, repeat: 10, setXY: { x: 32, y: 148, stepX: 52 } },
        { key: 'invader2', frame: 0, repeat: 10, setXY: { x: 32, y: 148 + 48, stepX: 52 } }
    ]);
    var invader3 = this.add.group([
        { key: 'invader3', frame: 0, repeat: 9, setXY: { x: 32, y: 148+96, stepX: 58 } },
        { key: 'invader3', frame: 0, repeat: 9, setXY: { x: 32, y: 148+96+48, stepX: 58 } }
    ]);
    Phaser.Actions.IncX(invader1.getChildren(), 100);
    Phaser.Actions.IncX(invader2.getChildren(), 100);
    Phaser.Actions.IncX(invader3.getChildren(), 100);
    Phaser.Actions.SetTint(invader1.getChildren(), 0xff0000);
    Phaser.Actions.SetTint(invader2.getChildren(), 0x00ff00);
    Phaser.Actions.SetTint(invader3.getChildren(), 0x00ffff);
    rt = this.add.renderTexture(0, 0, 800, 600);
    rt.draw(invader1);
    rt.draw(invader2);
    rt.draw(invader3);
    //  Now we're drawn them to the Render Texture, we can hide them:
    invader1.toggleVisible();
    invader2.toggleVisible();
    invader3.toggleVisible();
}