class Example extends Phaser.Scene
{
graphics;
path;
follower;
create ()
{
this.graphics = this.add.graphics();
this.follower = { t: 0, vec: new Phaser.Math.Vector2() };
this.path = new Phaser.Curves.Path(400, 300);
this.path.circleTo(100);
this.path.moveTo(400, 300);
// Rotate this circle so it completes the loop
this.path.circleTo(100, true, 180);
this.tweens.add({
targets: this.follower,
t: 1,
ease: 'Linear',
duration: 2000,
repeat: -1
});
}
update ()
{
this.graphics.clear();
this.graphics.lineStyle(2, 0xffffff, 1);
this.path.draw(this.graphics);
this.path.getPoint(this.follower.t, this.follower.vec);
this.graphics.fillStyle(0xff0000, 1);
this.graphics.fillCircle(this.follower.vec.x, this.follower.vec.y, 12);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
path;
follower;
create ()
{
this.graphics = this.add.graphics();
this.follower = { t: 0, vec: new Phaser.Math.Vector2() };
this.path = new Phaser.Curves.Path(400, 300);
this.path.circleTo(100);
this.path.moveTo(400, 300);
// Rotate this circle so it completes the loop
this.path.circleTo(100, true, 180);
this.tweens.add({
targets: this.follower,
t: 1,
ease: 'Linear',
duration: 2000,
repeat: -1
});
}
update ()
{
this.graphics.clear();
this.graphics.lineStyle(2, 0xffffff, 1);
this.path.draw(this.graphics);
this.path.getPoint(this.follower.t, this.follower.vec);
this.graphics.fillStyle(0xff0000, 1);
this.graphics.fillCircle(this.follower.vec.x, this.follower.vec.y, 12);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);