class Example extends Phaser.Scene
{
graphics;
path;
follower;
create ()
{
this.graphics = this.add.graphics();
this.follower = { t: 0, vec: new Phaser.Math.Vector2() };
this.path = new Phaser.Curves.Path();
this.path.add(new Phaser.Curves.Ellipse(400, 300, 100));
this.tweens.add({
targets: this.follower,
t: 1,
ease: 'Sine.easeInOut',
duration: 4000,
yoyo: true,
repeat: -1
});
}
update ()
{
this.graphics.clear();
this.graphics.lineStyle(2, 0xffffff, 1);
this.path.draw(this.graphics);
this.path.getPoint(this.follower.t, this.follower.vec);
this.graphics.fillStyle(0xff0000, 1);
this.graphics.fillCircle(this.follower.vec.x, this.follower.vec.y, 12);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
path;
follower;
create ()
{
this.graphics = this.add.graphics();
this.follower = { t: 0, vec: new Phaser.Math.Vector2() };
this.path = new Phaser.Curves.Path();
this.path.add(new Phaser.Curves.Ellipse(400, 300, 100));
this.tweens.add({
targets: this.follower,
t: 1,
ease: 'Sine.easeInOut',
duration: 4000,
yoyo: true,
repeat: -1
});
}
update ()
{
this.graphics.clear();
this.graphics.lineStyle(2, 0xffffff, 1);
this.path.draw(this.graphics);
this.path.getPoint(this.follower.t, this.follower.vec);
this.graphics.fillStyle(0xff0000, 1);
this.graphics.fillCircle(this.follower.vec.x, this.follower.vec.y, 12);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);