class Example extends Phaser.Scene
{
a = 0;
pointerCircle;
circle;
graphics;
create ()
{
this.graphics = this.add.graphics({ fillStyle: { color: 0xaa0000} });
this.circle = new Phaser.Geom.Circle(0, 0, 120);
this.pointerCircle = new Phaser.Geom.Circle(400, 300, 60);
this.input.on('pointermove', pointer =>
{
this.pointerCircle.x = pointer.x;
this.pointerCircle.y = pointer.y;
});
}
update ()
{
this.a += 0.015;
if (this.a > Math.PI * 4)
{
this.a -= Math.PI * 4;
}
this.circle.x = 400 - Math.cos(this.a / 2) * 400;
this.circle.y = 300 - Math.sin(this.a * 2) * 300;
this.graphics.clear();
this.graphics.fillCircleShape(this.circle);
if (Phaser.Geom.Intersects.CircleToCircle(this.circle, this.pointerCircle))
{
this.graphics.lineStyle(4, 0xaa0000);
}
else
{
this.graphics.lineStyle(4, 0x00aa00);
}
this.graphics.strokeCircleShape(this.pointerCircle);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
a = 0;
pointerCircle;
circle;
graphics;
create ()
{
this.graphics = this.add.graphics({ fillStyle: { color: 0xaa0000} });
this.circle = new Phaser.Geom.Circle(0, 0, 120);
this.pointerCircle = new Phaser.Geom.Circle(400, 300, 60);
this.input.on('pointermove', pointer =>
{
this.pointerCircle.x = pointer.x;
this.pointerCircle.y = pointer.y;
});
}
update ()
{
this.a += 0.015;
if (this.a > Math.PI * 4)
{
this.a -= Math.PI * 4;
}
this.circle.x = 400 - Math.cos(this.a / 2) * 400;
this.circle.y = 300 - Math.sin(this.a * 2) * 300;
this.graphics.clear();
this.graphics.fillCircleShape(this.circle);
if (Phaser.Geom.Intersects.CircleToCircle(this.circle, this.pointerCircle))
{
this.graphics.lineStyle(4, 0xaa0000);
}
else
{
this.graphics.lineStyle(4, 0x00aa00);
}
this.graphics.strokeCircleShape(this.pointerCircle);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);