// TODO
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: false }
},
scene: {
preload: preload,
create: create
}
};
new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('ball', 'assets/sprites/shinyball.png');
}
function create ()
{
var blocks = this.physics.add.group({
key: 'block',
frameQuantity: 5,
setXY: { x: 200, y: 100, stepY: 100 },
bounceX: 1
});
var balls = this.physics.add.group({
defaultKey: 'ball',
bounceX: 1,
velocityX: 100
});
balls.create(0, 100).setMass(0.1);
balls.create(0, 200).setMass(0.5);
balls.create(0, 300).setMass(1);
balls.create(0, 400).setMass(5);
balls.create(0, 500).setMass(10);
balls.children.iterate(function (ball)
{
ball.setScale(Math.pow(ball.body.mass, 1 / 3));
});
this.physics.add.collider(balls, blocks, function (ball, block)
{
console.log('block velocity', block.body.velocity.x);
});
}
// TODO
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: false }
},
scene: {
preload: preload,
create: create
}
};
new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('ball', 'assets/sprites/shinyball.png');
}
function create ()
{
var blocks = this.physics.add.group({
key: 'block',
frameQuantity: 5,
setXY: { x: 200, y: 100, stepY: 100 },
bounceX: 1
});
var balls = this.physics.add.group({
defaultKey: 'ball',
bounceX: 1,
velocityX: 100
});
balls.create(0, 100).setMass(0.1);
balls.create(0, 200).setMass(0.5);
balls.create(0, 300).setMass(1);
balls.create(0, 400).setMass(5);
balls.create(0, 500).setMass(10);
balls.children.iterate(function (ball)
{
ball.setScale(Math.pow(ball.body.mass, 1 / 3));
});
this.physics.add.collider(balls, blocks, function (ball, block)
{
console.log('block velocity', block.body.velocity.x);
});
}