var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var group = this.physics.add.group({
// Initial angular speed of 60 degrees per second.
// Drag reduces it by 5 degrees/s per second, thus to zero after 12 seconds.
angularDrag: 5,
angularVelocity: 60,
bounceX: 1,
bounceY: 1,
collideWorldBounds: true,
dragX: 60,
dragY: 60
});
var block1 = group.create(100, 200, 'block').setVelocity(100, 200);
var block2 = group.create(500, 200, 'block').setVelocity(-100, -100);
var block3 = group.create(300, 400, 'block').setVelocity(60, 100);
var block4 = group.create(600, 300, 'block').setVelocity(-30, -50);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var group = this.physics.add.group({
// Initial angular speed of 60 degrees per second.
// Drag reduces it by 5 degrees/s per second, thus to zero after 12 seconds.
angularDrag: 5,
angularVelocity: 60,
bounceX: 1,
bounceY: 1,
collideWorldBounds: true,
dragX: 60,
dragY: 60
});
var block1 = group.create(100, 200, 'block').setVelocity(100, 200);
var block2 = group.create(500, 200, 'block').setVelocity(-100, -100);
var block3 = group.create(300, 400, 'block').setVelocity(60, 100);
var block4 = group.create(600, 300, 'block').setVelocity(-30, -50);
}