var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { y: 0.8 }, enableSleep: true, debug: false } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('ball', 'assets/sprites/pangball.png'); } function create () { this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true); var lineCategory = this.matter.world.nextCategory(); var ballsCategory = this.matter.world.nextCategory(); var sides = 4; var size = 14; var distance = size; var stiffness = 0.1; var lastPosition = new Phaser.Math.Vector2(); var options = { friction: 0, frictionAir: 0, restitution: 0, ignoreGravity: true, inertia: Infinity, isStatic: true, angle: 0, collisionFilter: { category: lineCategory } }; var current = null; var previous = null; var curves = []; var curve = null; var graphics = this.add.graphics(); this.input.on('pointerdown', function (pointer) { lastPosition.x = pointer.x; lastPosition.y = pointer.y; previous = this.matter.add.polygon(pointer.x, pointer.y, sides, size, options); curve = new Phaser.Curves.Spline([ pointer.x, pointer.y ]); curves.push(curve); }, this); this.input.on('pointermove', function (pointer) { if (pointer.isDown) { var x = pointer.x; var y = pointer.y; if (Phaser.Math.Distance.Between(x, y, lastPosition.x, lastPosition.y) > distance) { options.angle = Phaser.Math.Angle.Between(x, y, lastPosition.x, lastPosition.y); lastPosition.x = x; lastPosition.y = y; current = this.matter.add.polygon(pointer.x, pointer.y, sides, size, options); this.matter.add.constraint(previous, current, distance, stiffness); previous = current; curve.addPoint(x, y); graphics.clear(); graphics.lineStyle(size * 1.5, 0xffffff); curves.forEach(function(c) { c.draw(graphics, 64); }); } } }, this); this.input.once('pointerup', function (pointer) { this.time.addEvent({ delay: 1000, callback: function () { var ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball'); ball.setCircle(); ball.setCollisionCategory(ballsCategory); ball.setFriction(0.005).setBounce(0.9); }, callbackScope: this, repeat: 100 }); }, this); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: {
y: 0.8
},
enableSleep: true,
debug: false
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('ball', 'assets/sprites/pangball.png');
}
function create ()
{
this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true);
var lineCategory = this.matter.world.nextCategory();
var ballsCategory = this.matter.world.nextCategory();
var sides = 4;
var size = 14;
var distance = size;
var stiffness = 0.1;
var lastPosition = new Phaser.Math.Vector2();
var options = { friction: 0, frictionAir: 0, restitution: 0, ignoreGravity: true, inertia: Infinity, isStatic: true, angle: 0, collisionFilter: { category: lineCategory } };
var current = null;
var previous = null;
var curves = [];
var curve = null;
var graphics = this.add.graphics();
this.input.on('pointerdown', function (pointer) {
lastPosition.x = pointer.x;
lastPosition.y = pointer.y;
previous = this.matter.add.polygon(pointer.x, pointer.y, sides, size, options);
curve = new Phaser.Curves.Spline([ pointer.x, pointer.y ]);
curves.push(curve);
}, this);
this.input.on('pointermove', function (pointer) {
if (pointer.isDown)
{
var x = pointer.x;
var y = pointer.y;
if (Phaser.Math.Distance.Between(x, y, lastPosition.x, lastPosition.y) > distance)
{
options.angle = Phaser.Math.Angle.Between(x, y, lastPosition.x, lastPosition.y);
lastPosition.x = x;
lastPosition.y = y;
current = this.matter.add.polygon(pointer.x, pointer.y, sides, size, options);
this.matter.add.constraint(previous, current, distance, stiffness);
previous = current;
curve.addPoint(x, y);
graphics.clear();
graphics.lineStyle(size * 1.5, 0xffffff);
curves.forEach(function(c) {
c.draw(graphics, 64);
});
}
}
}, this);
this.input.once('pointerup', function (pointer) {
this.time.addEvent({
delay: 1000,
callback: function ()
{
var ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball');
ball.setCircle();
ball.setCollisionCategory(ballsCategory);
ball.setFriction(0.005).setBounce(0.9);
},
callbackScope: this,
repeat: 100
});
}, this);
}