var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#ffffff', parent: 'phaser-example', pixelArt: true, scene: { preload: preload, create: create, update: update } }; var controls; var game = new Phaser.Game(config); var map; function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/super-mario.json'); this.load.image('SuperMarioBros-World1-1', 'assets/tilemaps/tiles/super-mario.png'); this.load.bitmapFont('gothic', 'assets/fonts/bitmap/gothic.png', 'assets/fonts/bitmap/gothic.xml'); } function create () { map = this.make.tilemap({ key: 'map' }); var tileset = map.addTilesetImage('SuperMarioBros-World1-1'); var layer = map.createLayer('World1', tileset, 0, 0); layer.setScale(2); // You can set collision on one tile index (11 = coin) map.setCollision(11); // Or, you can set collision on tiles with an index between two values (14 - 16 are blocks) map.setCollisionBetween(14, 16); // Or, you can set collision on all indexes within an array map.setCollision([ 20, 21, 22, 23, 24, 25, 27, 28, 29, 33, 39, 40 ]); // Or, you can set collision on everything in the map EXCEPT the indexes specified // map.setCollisionByExclusion([ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]); // Visualize the colliding tiles var debugGraphics = this.add.graphics(); debugGraphics.setScale(2); map.renderDebug(debugGraphics); this.input.on('pointerdown', function () { debugGraphics.visible = !debugGraphics.visible; }); var help = this.add.text(16, 16, 'Click to toggle rendering collision information.', { fontSize: '18px', padding: { x: 10, y: 5 }, backgroundColor: '#000000', fill: '#ffffff' }); help.setScrollFactor(0); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, speed: 0.5 }; controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); } function update (time, delta) { controls.update(delta); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#ffffff',
parent: 'phaser-example',
pixelArt: true,
scene: {
preload: preload,
create: create,
update: update
}
};
var controls;
var game = new Phaser.Game(config);
var map;
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/super-mario.json');
this.load.image('SuperMarioBros-World1-1', 'assets/tilemaps/tiles/super-mario.png');
this.load.bitmapFont('gothic', 'assets/fonts/bitmap/gothic.png', 'assets/fonts/bitmap/gothic.xml');
}
function create ()
{
map = this.make.tilemap({ key: 'map' });
var tileset = map.addTilesetImage('SuperMarioBros-World1-1');
var layer = map.createLayer('World1', tileset, 0, 0);
layer.setScale(2);
// You can set collision on one tile index (11 = coin)
map.setCollision(11);
// Or, you can set collision on tiles with an index between two values (14 - 16 are blocks)
map.setCollisionBetween(14, 16);
// Or, you can set collision on all indexes within an array
map.setCollision([ 20, 21, 22, 23, 24, 25, 27, 28, 29, 33, 39, 40 ]);
// Or, you can set collision on everything in the map EXCEPT the indexes specified
// map.setCollisionByExclusion([ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]);
// Visualize the colliding tiles
var debugGraphics = this.add.graphics();
debugGraphics.setScale(2);
map.renderDebug(debugGraphics);
this.input.on('pointerdown', function () {
debugGraphics.visible = !debugGraphics.visible;
});
var help = this.add.text(16, 16, 'Click to toggle rendering collision information.', {
fontSize: '18px',
padding: { x: 10, y: 5 },
backgroundColor: '#000000',
fill: '#ffffff'
});
help.setScrollFactor(0);
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
speed: 0.5
};
controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);
}
function update (time, delta)
{
controls.update(delta);
}