var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var line1;
var line2;
var graphics;
function create ()
{
graphics = this.add.graphics();
line1 = new Phaser.Geom.Line(260, 200, 450, 450);
line2 = new Phaser.Geom.Line(300, 400, 500, 500);
graphics.lineStyle(2, 0x00ff00);
graphics.strokeLineShape(line1);
graphics.lineStyle(2, 0xffff00);
graphics.strokeLineShape(line2);
this.input.on('pointermove', function (pointer) {
line2.x2 = pointer.x;
line2.y2 = pointer.y;
});
}
function update ()
{
Phaser.Geom.Line.Rotate(line1, 0.02);
graphics.clear();
graphics.fillStyle(0xffffff);
graphics.lineStyle(2, 0x00ff00);
graphics.strokeLineShape(line1);
var p = { x: 0, y: 0 };
if (Phaser.Geom.Intersects.LineToLine(line1, line2, p))
{
graphics.lineStyle(2, 0xff0000);
graphics.fillPointShape(p, 4);
}
else
{
graphics.lineStyle(2, 0xffff00);
}
graphics.strokeLineShape(line2);
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var line1;
var line2;
var graphics;
function create ()
{
graphics = this.add.graphics();
line1 = new Phaser.Geom.Line(260, 200, 450, 450);
line2 = new Phaser.Geom.Line(300, 400, 500, 500);
graphics.lineStyle(2, 0x00ff00);
graphics.strokeLineShape(line1);
graphics.lineStyle(2, 0xffff00);
graphics.strokeLineShape(line2);
this.input.on('pointermove', function (pointer) {
line2.x2 = pointer.x;
line2.y2 = pointer.y;
});
}
function update ()
{
Phaser.Geom.Line.Rotate(line1, 0.02);
graphics.clear();
graphics.fillStyle(0xffffff);
graphics.lineStyle(2, 0x00ff00);
graphics.strokeLineShape(line1);
var p = { x: 0, y: 0 };
if (Phaser.Geom.Intersects.LineToLine(line1, line2, p))
{
graphics.lineStyle(2, 0xff0000);
graphics.fillPointShape(p, 4);
}
else
{
graphics.lineStyle(2, 0xffff00);
}
graphics.strokeLineShape(line2);
}