var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var triangle;
var triangleB;
var graphics;
function create ()
{
graphics = this.add.graphics();
// triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 140);
triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 40);
triangleB = new Phaser.Geom.Triangle(400, 200, 300, 300, 500, 300);
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangleB);
graphics.lineStyle(2, 0xffff00);
graphics.strokeTriangleShape(triangle);
this.input.on('pointermove', function (pointer) {
Phaser.Geom.Triangle.CenterOn(triangle, pointer.x, pointer.y);
});
}
function update ()
{
Phaser.Geom.Triangle.Rotate(triangleB, 0.02);
graphics.clear();
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangleB);
if (Phaser.Geom.Intersects.TriangleToTriangle(triangle, triangleB))
{
graphics.lineStyle(2, 0xff0000);
}
else
{
graphics.lineStyle(2, 0xffff00);
}
graphics.strokeTriangleShape(triangle);
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var triangle;
var triangleB;
var graphics;
function create ()
{
graphics = this.add.graphics();
// triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 140);
triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 40);
triangleB = new Phaser.Geom.Triangle(400, 200, 300, 300, 500, 300);
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangleB);
graphics.lineStyle(2, 0xffff00);
graphics.strokeTriangleShape(triangle);
this.input.on('pointermove', function (pointer) {
Phaser.Geom.Triangle.CenterOn(triangle, pointer.x, pointer.y);
});
}
function update ()
{
Phaser.Geom.Triangle.Rotate(triangleB, 0.02);
graphics.clear();
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangleB);
if (Phaser.Geom.Intersects.TriangleToTriangle(triangle, triangleB))
{
graphics.lineStyle(2, 0xff0000);
}
else
{
graphics.lineStyle(2, 0xffff00);
}
graphics.strokeTriangleShape(triangle);
}