var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var moveShape;
var circle;
var rectangle;
var graphics;
function create ()
{
graphics = this.add.graphics();
rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200);
circle = new Phaser.Geom.Circle(300, 400, 60);
moveShape = circle;
this.input.on('pointerup', function (event) {
if (moveShape === circle)
{
moveShape = rectangle;
}
else
{
moveShape = circle;
}
});
this.input.on('pointermove', function (pointer) {
moveShape.x = pointer.x;
moveShape.y = pointer.y;
});
}
function update ()
{
graphics.clear();
if (Phaser.Geom.Intersects.CircleToRectangle(circle, rectangle))
{
graphics.lineStyle(2, 0xff0000);
}
else
{
graphics.lineStyle(2, 0xffff00);
}
graphics.strokeRectShape(rectangle);
graphics.strokeCircleShape(circle);
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var moveShape;
var circle;
var rectangle;
var graphics;
function create ()
{
graphics = this.add.graphics();
rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200);
circle = new Phaser.Geom.Circle(300, 400, 60);
moveShape = circle;
this.input.on('pointerup', function (event) {
if (moveShape === circle)
{
moveShape = rectangle;
}
else
{
moveShape = circle;
}
});
this.input.on('pointermove', function (pointer) {
moveShape.x = pointer.x;
moveShape.y = pointer.y;
});
}
function update ()
{
graphics.clear();
if (Phaser.Geom.Intersects.CircleToRectangle(circle, rectangle))
{
graphics.lineStyle(2, 0xff0000);
}
else
{
graphics.lineStyle(2, 0xffff00);
}
graphics.strokeRectShape(rectangle);
graphics.strokeCircleShape(circle);
}