var config = {
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: 'phaser-example',
    scene: {
        create: create
    }
};
var game = new Phaser.Game(config);
function create ()
{
    var graphics = this.add.graphics({ fillStyle: { color: 0x2266aa } });
    var point = new Phaser.Geom.Point(450, 350);
    this.input.on('pointermove', function(pointer) {
        point.x = pointer.x - 400;
        point.y = pointer.y - 300;
        redraw();
    });
    redraw();
    function redraw()
    {
        graphics.clear();
        // draw as if 400/300 was the center
        graphics.fillPoint(400 + point.x, 300 + point.y, 15);
        Phaser.Geom.Point.Negative(point, point);
        graphics.fillStyle(0x00aa00);
        graphics.fillPoint(400 + point.x, 300 + point.y, 15);
    }
}
                        
                    
                             
         
     
    
    
 
            var config = {
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: 'phaser-example',
    scene: {
        create: create
    }
};
var game = new Phaser.Game(config);
function create ()
{
    var graphics = this.add.graphics({ fillStyle: { color: 0x2266aa } });
    var point = new Phaser.Geom.Point(450, 350);
    this.input.on('pointermove', function(pointer) {
        point.x = pointer.x - 400;
        point.y = pointer.y - 300;
        redraw();
    });
    redraw();
    function redraw()
    {
        graphics.clear();
        // draw as if 400/300 was the center
        graphics.fillPoint(400 + point.x, 300 + point.y, 15);
        Phaser.Geom.Point.Negative(point, point);
        graphics.fillStyle(0x00aa00);
        graphics.fillPoint(400 + point.x, 300 + point.y, 15);
    }
}