class Example extends Phaser.Scene
{
angle = 0;
text;
point2;
point;
graphics;
create ()
{
this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x2266aa } });
this.point = new Phaser.Math.Vector2(250, 0);
this.point2 = new Phaser.Math.Vector2(250, 0);
this.text = this.add.text(30, 30, '');
this.input.on('pointermove', pointer =>
{
this.point2.copy(pointer);
this.point2.x -= 400;
this.point2.y -= 300;
});
}
update ()
{
this.graphics.clear();
this.angle += 0.005;
// vector starting at 0/0
this.point.setTo(Math.cos(this.angle) * 250, Math.sin(this.angle) * 250);
// drawn from the center (as if center was 0/0)
this.graphics.lineBetween(400, 300, 400 + this.point.x, 300 + this.point.y);
this.graphics.lineStyle(2, 0x00aa00);
this.graphics.lineBetween(400, 300, 400 + this.point2.x, 300 + this.point2.y);
const cross = this.point.cross(this.point2);
const area = this.point.length() * this.point2.length();
const angleBetween = Math.asin(cross / area);
this.text.setText([
`Cross product: ${cross}`,
`Normalized cross product: ${cross / area}`,
`Sinus of the angle between vectors: ${Phaser.Math.RadToDeg(angleBetween)}`,
`Green vector is on the ${cross > 0 ? 'right' : 'left'}`
].join('\n'));
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
angle = 0;
text;
point2;
point;
graphics;
create ()
{
this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x2266aa } });
this.point = new Phaser.Math.Vector2(250, 0);
this.point2 = new Phaser.Math.Vector2(250, 0);
this.text = this.add.text(30, 30, '');
this.input.on('pointermove', pointer =>
{
this.point2.copy(pointer);
this.point2.x -= 400;
this.point2.y -= 300;
});
}
update ()
{
this.graphics.clear();
this.angle += 0.005;
// vector starting at 0/0
this.point.setTo(Math.cos(this.angle) * 250, Math.sin(this.angle) * 250);
// drawn from the center (as if center was 0/0)
this.graphics.lineBetween(400, 300, 400 + this.point.x, 300 + this.point.y);
this.graphics.lineStyle(2, 0x00aa00);
this.graphics.lineBetween(400, 300, 400 + this.point2.x, 300 + this.point2.y);
const cross = this.point.cross(this.point2);
const area = this.point.length() * this.point2.length();
const angleBetween = Math.asin(cross / area);
this.text.setText([
`Cross product: ${cross}`,
`Normalized cross product: ${cross / area}`,
`Sinus of the angle between vectors: ${Phaser.Math.RadToDeg(angleBetween)}`,
`Green vector is on the ${cross > 0 ? 'right' : 'left'}`
].join('\n'));
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);