class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa } });
const rect = new Phaser.Geom.Rectangle(250, 200, 300, 200);
const pointerRect = new Phaser.Geom.Rectangle(450, 350, 150, 100);
this.input.on('pointermove', pointer =>
{
Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y);
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.strokeRectShape(rect);
graphics.strokeRectShape(pointerRect);
const intersection = Phaser.Geom.Intersects.GetRectangleIntersection(rect, pointerRect);
graphics.lineStyle(2, 0xaa0000);
graphics.strokeRectShape(intersection);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa } });
const rect = new Phaser.Geom.Rectangle(250, 200, 300, 200);
const pointerRect = new Phaser.Geom.Rectangle(450, 350, 150, 100);
this.input.on('pointermove', pointer =>
{
Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y);
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.strokeRectShape(rect);
graphics.strokeRectShape(pointerRect);
const intersection = Phaser.Geom.Intersects.GetRectangleIntersection(rect, pointerRect);
graphics.lineStyle(2, 0xaa0000);
graphics.strokeRectShape(intersection);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);