var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa } });
var rect = new Phaser.Geom.Rectangle(250, 200, 300, 200);
var pointerRect = new Phaser.Geom.Rectangle(450, 350, 150, 100);
this.input.on('pointermove', function (pointer) {
Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y);
redraw();
});
redraw();
function redraw()
{
graphics.clear();
graphics.strokeRectShape(rect);
graphics.strokeRectShape(pointerRect);
var intersection = Phaser.Geom.Intersects.GetRectangleIntersection(rect, pointerRect);
graphics.lineStyle(2, 0xaa0000);
graphics.strokeRectShape(intersection);
}
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa } });
var rect = new Phaser.Geom.Rectangle(250, 200, 300, 200);
var pointerRect = new Phaser.Geom.Rectangle(450, 350, 150, 100);
this.input.on('pointermove', function (pointer) {
Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y);
redraw();
});
redraw();
function redraw()
{
graphics.clear();
graphics.strokeRectShape(rect);
graphics.strokeRectShape(pointerRect);
var intersection = Phaser.Geom.Intersects.GetRectangleIntersection(rect, pointerRect);
graphics.lineStyle(2, 0xaa0000);
graphics.strokeRectShape(intersection);
}
}