// #module
import BlurPostFX from './assets/pipelines/BlurPostFX.js';
export default class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
        this.load.image('volcano', 'assets/pics/bw-face.png');
        this.load.image('hotdog', 'assets/sprites/hotdog.png');
    }
    create ()
    {
        const volcano = this.add.image(400, 300, 'volcano').setAlpha(0.5);
        const hotdog = this.add.image(400, 300, 'hotdog').setScrollFactor(0);
        let cam = this.cameras.main;
        cam.setPostPipeline(BlurPostFX);
        const extracam = this.cameras.add();
        this.cameras.main.ignore(hotdog);
        extracam.ignore(volcano);
    }
    update ()
    {
        // const r = Math.abs(2 * Math.sin(this.time.now * 10));
        // this.blurPipeline.set1f('radius', r);
    }
}
const config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    scene: Example,
    pipeline: { BlurPostFX }
};
const game = new Phaser.Game(config);
                        
                    
                             
         
     
    
    
 
            // #module
import BlurPostFX from './assets/pipelines/BlurPostFX.js';
export default class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
        this.load.image('volcano', 'assets/pics/bw-face.png');
        this.load.image('hotdog', 'assets/sprites/hotdog.png');
    }
    create ()
    {
        const volcano = this.add.image(400, 300, 'volcano').setAlpha(0.5);
        const hotdog = this.add.image(400, 300, 'hotdog').setScrollFactor(0);
        let cam = this.cameras.main;
        cam.setPostPipeline(BlurPostFX);
        const extracam = this.cameras.add();
        this.cameras.main.ignore(hotdog);
        extracam.ignore(volcano);
    }
    update ()
    {
        // const r = Math.abs(2 * Math.sin(this.time.now * 10));
        // this.blurPipeline.set1f('radius', r);
    }
}
const config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    scene: Example,
    pipeline: { BlurPostFX }
};
const game = new Phaser.Game(config);