var config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    scene: {
        preload: preload,
        create: create
    }
};
var game = new Phaser.Game(config);
function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
function create ()
{
    var image = this.add.sprite(200, 300, 'eye').setInteractive();
    this.input.setDraggable(image);
    //  The pointer has to be held down for 500ms before it's considered a drag
    this.input.dragTimeThreshold = 500;
    this.input.on('dragstart', function (pointer, gameObject) {
        gameObject.setTint(0xff0000);
    });
    this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
        gameObject.x = dragX;
        gameObject.y = dragY;
    });
    this.input.on('dragend', function (pointer, gameObject) {
        gameObject.clearTint();
    });
}
                        
                    
                             
         
     
    
    
 
            var config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    scene: {
        preload: preload,
        create: create
    }
};
var game = new Phaser.Game(config);
function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
function create ()
{
    var image = this.add.sprite(200, 300, 'eye').setInteractive();
    this.input.setDraggable(image);
    //  The pointer has to be held down for 500ms before it's considered a drag
    this.input.dragTimeThreshold = 500;
    this.input.on('dragstart', function (pointer, gameObject) {
        gameObject.setTint(0xff0000);
    });
    this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
        gameObject.x = dragX;
        gameObject.y = dragY;
    });
    this.input.on('dragend', function (pointer, gameObject) {
        gameObject.clearTint();
    });
}