var config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create
    }
};
var game = new Phaser.Game(config);
function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}
function create ()
{
    var height = 400;
    var image = this.add.sprite(100, 300, 'cards').setScale(300 / height).setInteractive();
    this.input.setDraggable(image);
    this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
        gameObject.setScale(gameObject.y / height);
        gameObject.x = pointer.x;
        gameObject.y = pointer.y;
    });
    this.input.on('drop', function (pointer, gameObject, dropZone) {
        gameObject.x = dropZone.x;
        gameObject.y = dropZone.y;
    });
    //  A drop zone
    var zone = this.add.zone(500, 300, 300, 500).setDropZone();
    //  Just a visual display of the drop zone
    var graphics = this.add.graphics();
    graphics.lineStyle(2, 0xffff00);
    graphics.strokeRect(zone.x + zone.input.hitArea.x, zone.y + zone.input.hitArea.y, zone.input.hitArea.width, zone.input.hitArea.height);
}
                        
                    
                             
         
     
    
    
 
            var config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create
    }
};
var game = new Phaser.Game(config);
function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}
function create ()
{
    var height = 400;
    var image = this.add.sprite(100, 300, 'cards').setScale(300 / height).setInteractive();
    this.input.setDraggable(image);
    this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
        gameObject.setScale(gameObject.y / height);
        gameObject.x = pointer.x;
        gameObject.y = pointer.y;
    });
    this.input.on('drop', function (pointer, gameObject, dropZone) {
        gameObject.x = dropZone.x;
        gameObject.y = dropZone.y;
    });
    //  A drop zone
    var zone = this.add.zone(500, 300, 300, 500).setDropZone();
    //  Just a visual display of the drop zone
    var graphics = this.add.graphics();
    graphics.lineStyle(2, 0xffff00);
    graphics.strokeRect(zone.x + zone.input.hitArea.x, zone.y + zone.input.hitArea.y, zone.input.hitArea.width, zone.input.hitArea.height);
}