var config = {
    type: Phaser.CANVAS,
    parent: 'phaser-example',
    scene: {
        create: create
    }
};
var game = new Phaser.Game(config);
function create() {
    //  They get 1 second to press the next key in the combo, or it resets
    var combo = this.input.keyboard.createCombo('phaser', { maxKeyDelay: 1000 });
    this.input.keyboard.on('keycombomatch', function (event) {
        console.log('You typed phaser quickly!');
    });
}
                        
                    
                             
         
     
    
    
 
            var config = {
    type: Phaser.CANVAS,
    parent: 'phaser-example',
    scene: {
        create: create
    }
};
var game = new Phaser.Game(config);
function create() {
    //  They get 1 second to press the next key in the combo, or it resets
    var combo = this.input.keyboard.createCombo('phaser', { maxKeyDelay: 1000 });
    this.input.keyboard.on('keycombomatch', function (event) {
        console.log('You typed phaser quickly!');
    });
}