var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: true }
},
scene: {
preload: preload,
create: create
}
};
new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('clown', 'assets/sprites/clown.png');
this.load.image('cursor', 'assets/sprites/drawcursor.png');
}
function create ()
{
var blocks = this.physics.add.group({key: 'block', frameQuantity: 6, setXY: { x: 100, y: 400, stepX: 100 }});
var clown = this.physics.add.image(200, 300, 'clown');
var cursor = this.add.image(0, 0, 'cursor').setVisible(false);
this.input.on('pointermove', function (pointer)
{
cursor.setVisible(true).setPosition(pointer.x, pointer.y);
this.physics.moveToObject(clown, pointer, 240);
Phaser.Utils.Array.Each(
blocks.getChildren(),
this.physics.moveToObject,
this.physics,
pointer, 120);
}, this);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: true }
},
scene: {
preload: preload,
create: create
}
};
new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('clown', 'assets/sprites/clown.png');
this.load.image('cursor', 'assets/sprites/drawcursor.png');
}
function create ()
{
var blocks = this.physics.add.group({key: 'block', frameQuantity: 6, setXY: { x: 100, y: 400, stepX: 100 }});
var clown = this.physics.add.image(200, 300, 'clown');
var cursor = this.add.image(0, 0, 'cursor').setVisible(false);
this.input.on('pointermove', function (pointer)
{
cursor.setVisible(true).setPosition(pointer.x, pointer.y);
this.physics.moveToObject(clown, pointer, 240);
Phaser.Utils.Array.Each(
blocks.getChildren(),
this.physics.moveToObject,
this.physics,
pointer, 120);
}, this);
}