var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { debug: true, gravity: { y: 0.3 }, } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('platform', 'assets/sprites/platform.png'); } function create () { var Bodies = Phaser.Physics.Matter.Matter.Bodies; var rectA = Bodies.rectangle(0, 0, 200, 24); var rectB = Bodies.rectangle(0, 0, 24, 200); var circleA = Bodies.circle(-100, 0, 24); var circleB = Bodies.circle(100, 0, 24); var circleC = Bodies.circle(0, -100, 24); var circleD = Bodies.circle(0, 100, 24); var compoundBody = Phaser.Physics.Matter.Matter.Body.create({ parts: [ rectA, rectB, circleA, circleB, circleC, circleD ] }); var block = this.matter.add.image(150, 0, 'block'); block.setExistingBody(compoundBody); block.setFrictionAir(0.001).setBounce(0.9); // A floor to land on this.matter.add.image(350, 450, 'platform', null, { isStatic: true }).setScale(2, 0.5).setAngle(8); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
debug: true,
gravity: {
y: 0.3
},
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('platform', 'assets/sprites/platform.png');
}
function create ()
{
var Bodies = Phaser.Physics.Matter.Matter.Bodies;
var rectA = Bodies.rectangle(0, 0, 200, 24);
var rectB = Bodies.rectangle(0, 0, 24, 200);
var circleA = Bodies.circle(-100, 0, 24);
var circleB = Bodies.circle(100, 0, 24);
var circleC = Bodies.circle(0, -100, 24);
var circleD = Bodies.circle(0, 100, 24);
var compoundBody = Phaser.Physics.Matter.Matter.Body.create({
parts: [ rectA, rectB, circleA, circleB, circleC, circleD ]
});
var block = this.matter.add.image(150, 0, 'block');
block.setExistingBody(compoundBody);
block.setFrictionAir(0.001).setBounce(0.9);
// A floor to land on
this.matter.add.image(350, 450, 'platform', null, { isStatic: true }).setScale(2, 0.5).setAngle(8);
}