var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { x: 0, y: 0 } } }, scene: { preload: preload, create: create, update: update } }; var ship; var cursors; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('ship', 'assets/sprites/x2kship.png'); this.load.image('blue', 'assets/particles/blue.png'); } function create () { var particles = this.add.particles('blue'); ship = this.matter.add.image(400, 300, 'ship'); ship.setFrictionAir(0.1); ship.setMass(30); ship.setFixedRotation(); var emitter = particles.createEmitter({ speed: { onEmit: function (particle, key, t, value) { return ship.body.speed * 10; } }, lifespan: { onEmit: function (particle, key, t, value) { return Phaser.Math.Percent(ship.body.speed, 0, 300) * 40000; } }, alpha: { onEmit: function (particle, key, t, value) { return Phaser.Math.Percent(ship.body.speed, 0, 300) * 1000; } }, scale: { start: 1.0, end: 0 }, blendMode: 'ADD' }); emitter.startFollow(ship); this.matter.world.setBounds(0, 0, 800, 600); cursors = this.input.keyboard.createCursorKeys(); } function update () { if (cursors.left.isDown) { ship.setAngularVelocity(-0.1); } else if (cursors.right.isDown) { ship.setAngularVelocity(0.1); } if (cursors.up.isDown) { ship.thrust(0.08); } }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: {
x: 0,
y: 0
}
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var ship;
var cursors;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('ship', 'assets/sprites/x2kship.png');
this.load.image('blue', 'assets/particles/blue.png');
}
function create ()
{
var particles = this.add.particles('blue');
ship = this.matter.add.image(400, 300, 'ship');
ship.setFrictionAir(0.1);
ship.setMass(30);
ship.setFixedRotation();
var emitter = particles.createEmitter({
speed: {
onEmit: function (particle, key, t, value)
{
return ship.body.speed * 10;
}
},
lifespan: {
onEmit: function (particle, key, t, value)
{
return Phaser.Math.Percent(ship.body.speed, 0, 300) * 40000;
}
},
alpha: {
onEmit: function (particle, key, t, value)
{
return Phaser.Math.Percent(ship.body.speed, 0, 300) * 1000;
}
},
scale: { start: 1.0, end: 0 },
blendMode: 'ADD'
});
emitter.startFollow(ship);
this.matter.world.setBounds(0, 0, 800, 600);
cursors = this.input.keyboard.createCursorKeys();
}
function update ()
{
if (cursors.left.isDown)
{
ship.setAngularVelocity(-0.1);
}
else if (cursors.right.isDown)
{
ship.setAngularVelocity(0.1);
}
if (cursors.up.isDown)
{
ship.thrust(0.08);
}
}