class Example extends Phaser.Scene { constructor () { super(); } create () { // this.matter.world.setBounds().disableGravity(); this.matter.world.disableGravity(); this.matter.add.mouseSpring(); let x = 100; let y = 300; let prevBody; for (let i = 0; i < 8; i++) { const body = this.matter.add.circle(x, y, 24); if (i > 0) { const s = this.matter.add.spring(body, prevBody, 48, 0.9, { damping: 0.9, angularStiffness: 0.9 }); console.log(s); } prevBody = body; x += 64; } } update () { } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { enableSleeping: true, debug: { showAxes: false, showAngleIndicator: true, angleColor: 0xe81153, showBroadphase: false, broadphaseColor: 0xffb400, showBounds: false, boundsColor: 0xffffff, showVelocity: true, velocityColor: 0x00aeef, showCollisions: true, collisionColor: 0xf5950c, showSeparations: false, separationColor: 0xffa500, showBody: true, showStaticBody: true, showInternalEdges: true, renderFill: false, renderLine: true, fillColor: 0x106909, fillOpacity: 1, lineColor: 0x28de19, lineOpacity: 1, lineThickness: 1, staticFillColor: 0x0d177b, staticLineColor: 0x1327e4, showSleeping: true, staticBodySleepOpacity: 1, sleepFillColor: 0x464646, sleepLineColor: 0x999a99, showSensors: true, sensorFillColor: 0x0d177b, sensorLineColor: 0x1327e4, showPositions: true, positionSize: 4, positionColor: 0xe042da, showJoint: true, jointColor: 0xe0e042, jointLineOpacity: 1, jointLineThickness: 2, pinSize: 4, pinColor: 0x42e0e0, springColor: 0xe042e0, anchorColor: 0xefefef, anchorSize: 4, showConvexHulls: true, hullColor: 0xd703d0 } } }, scene: [ Example ] }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
create ()
{
// this.matter.world.setBounds().disableGravity();
this.matter.world.disableGravity();
this.matter.add.mouseSpring();
let x = 100;
let y = 300;
let prevBody;
for (let i = 0; i < 8; i++)
{
const body = this.matter.add.circle(x, y, 24);
if (i > 0)
{
const s = this.matter.add.spring(body, prevBody, 48, 0.9, { damping: 0.9, angularStiffness: 0.9 });
console.log(s);
}
prevBody = body;
x += 64;
}
}
update ()
{
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
enableSleeping: true,
debug: {
showAxes: false,
showAngleIndicator: true,
angleColor: 0xe81153,
showBroadphase: false,
broadphaseColor: 0xffb400,
showBounds: false,
boundsColor: 0xffffff,
showVelocity: true,
velocityColor: 0x00aeef,
showCollisions: true,
collisionColor: 0xf5950c,
showSeparations: false,
separationColor: 0xffa500,
showBody: true,
showStaticBody: true,
showInternalEdges: true,
renderFill: false,
renderLine: true,
fillColor: 0x106909,
fillOpacity: 1,
lineColor: 0x28de19,
lineOpacity: 1,
lineThickness: 1,
staticFillColor: 0x0d177b,
staticLineColor: 0x1327e4,
showSleeping: true,
staticBodySleepOpacity: 1,
sleepFillColor: 0x464646,
sleepLineColor: 0x999a99,
showSensors: true,
sensorFillColor: 0x0d177b,
sensorLineColor: 0x1327e4,
showPositions: true,
positionSize: 4,
positionColor: 0xe042da,
showJoint: true,
jointColor: 0xe0e042,
jointLineOpacity: 1,
jointLineThickness: 2,
pinSize: 4,
pinColor: 0x42e0e0,
springColor: 0xe042e0,
anchorColor: 0xefefef,
anchorSize: 4,
showConvexHulls: true,
hullColor: 0xd703d0
}
}
},
scene: [ Example ]
};
const game = new Phaser.Game(config);