class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/textures/grass.jpg');
this.load.atlas('glade', 'assets/atlas/glade.png', 'assets/atlas/glade.json');
}
create ()
{
this.add.image(400, 300, 'bg').setScale(1.0).setScrollFactor(0, 0);
const grass = this.add.layer();
const trees = [ 'Spruce-1', 'Spruce-2', 'Spruce-3', 'Spruce-5', 'Spruce-6', 'Flower_2' ];
for (let i = 0; i < 128; i++)
{
let x = Phaser.Math.Between(0, 800);
let y = Phaser.Math.Between(100, 600 * 4);
let frame = Phaser.Utils.Array.GetRandom(trees);
let tree = this.add.image(x, y, 'glade', frame);
tree.setDepth(y);
tree.setOrigin(0.5, 1);
grass.add(tree);
}
const camera = this.cameras.main;
camera.postFX.addTiltShift(0.9, 2.0, 0.4);
this.tweens.add({
targets: camera,
scrollY: 1800,
duration: 20000,
yoyo: true,
loop: -1
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/textures/grass.jpg');
this.load.atlas('glade', 'assets/atlas/glade.png', 'assets/atlas/glade.json');
}
create ()
{
this.add.image(400, 300, 'bg').setScale(1.0).setScrollFactor(0, 0);
const grass = this.add.layer();
const trees = [ 'Spruce-1', 'Spruce-2', 'Spruce-3', 'Spruce-5', 'Spruce-6', 'Flower_2' ];
for (let i = 0; i < 128; i++)
{
let x = Phaser.Math.Between(0, 800);
let y = Phaser.Math.Between(100, 600 * 4);
let frame = Phaser.Utils.Array.GetRandom(trees);
let tree = this.add.image(x, y, 'glade', frame);
tree.setDepth(y);
tree.setOrigin(0.5, 1);
grass.add(tree);
}
const camera = this.cameras.main;
camera.postFX.addTiltShift(0.9, 2.0, 0.4);
this.tweens.add({
targets: camera,
scrollY: 1800,
duration: 20000,
yoyo: true,
loop: -1
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);