class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bubble', 'assets/pics/bubble-off.png');
}
create ()
{
const bg = this.add.image(400, 300, '__WHITE');
this.add.image(0, 600, 'bubble').setOrigin(0, 1);
this.add.text(780, 565, 'Click and Drag [R] to randomize colors').setOrigin(1, 0);
bg.setDisplaySize(800, 600);
const gradient = bg.preFX.addGradient(0xec008c, 0x15da30);
this.input.on('pointerdown', pointer => {
gradient.fromX = pointer.worldX / 800;
gradient.fromY = pointer.worldY / 600;
});
this.input.on('pointermove', pointer => {
if (pointer.isDown)
{
gradient.toX = pointer.worldX / 800;
gradient.toY = pointer.worldY / 600;
}
});
const colors = Phaser.Display.Color.HSVColorWheel();
this.input.keyboard.on('keydown-R', () => {
const color1 = Phaser.Utils.Array.GetRandom(colors);
const color2 = Phaser.Utils.Array.GetRandom(colors);
gradient.color1 = color1.color;
gradient.color2 = color2.color;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bubble', 'assets/pics/bubble-off.png');
}
create ()
{
const bg = this.add.image(400, 300, '__WHITE');
this.add.image(0, 600, 'bubble').setOrigin(0, 1);
this.add.text(780, 565, 'Click and Drag [R] to randomize colors').setOrigin(1, 0);
bg.setDisplaySize(800, 600);
const gradient = bg.preFX.addGradient(0xec008c, 0x15da30);
this.input.on('pointerdown', pointer => {
gradient.fromX = pointer.worldX / 800;
gradient.fromY = pointer.worldY / 600;
});
this.input.on('pointermove', pointer => {
if (pointer.isDown)
{
gradient.toX = pointer.worldX / 800;
gradient.toY = pointer.worldY / 600;
}
});
const colors = Phaser.Display.Color.HSVColorWheel();
this.input.keyboard.on('keydown-R', () => {
const color1 = Phaser.Utils.Array.GetRandom(colors);
const color2 = Phaser.Utils.Array.GetRandom(colors);
gradient.color1 = color1.color;
gradient.color2 = color2.color;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);