class Example extends Phaser.Scene
{
    a = 0;
    point;
    ellipse;
    graphics;
    create ()
    {
        this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
        this.ellipse = new Phaser.Geom.Ellipse(400, 300, 600, 300);
        this.point = new Phaser.Geom.Rectangle(0, 0, 16, 16);
    }
    update ()
    {
        this.a += 0.005;
        if (this.a > 1)
        {
            this.a = 0;
        }
        this.ellipse.getPoint(this.a, this.point);
        this.graphics.clear();
        this.graphics.lineStyle(2, 0x00ff00);
        this.graphics.strokeEllipseShape(this.ellipse, 64);
        this.graphics.fillStyle(0xff00ff);
        this.graphics.fillRect(this.point.x - 8, this.point.y - 8, this.point.width, this.point.height);
    }
}
const config = {
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);
                        
                    
                             
         
     
    
    
 
            class Example extends Phaser.Scene
{
    a = 0;
    point;
    ellipse;
    graphics;
    create ()
    {
        this.graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
        this.ellipse = new Phaser.Geom.Ellipse(400, 300, 600, 300);
        this.point = new Phaser.Geom.Rectangle(0, 0, 16, 16);
    }
    update ()
    {
        this.a += 0.005;
        if (this.a > 1)
        {
            this.a = 0;
        }
        this.ellipse.getPoint(this.a, this.point);
        this.graphics.clear();
        this.graphics.lineStyle(2, 0x00ff00);
        this.graphics.strokeEllipseShape(this.ellipse, 64);
        this.graphics.fillStyle(0xff00ff);
        this.graphics.fillRect(this.point.x - 8, this.point.y - 8, this.point.width, this.point.height);
    }
}
const config = {
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);