class Example extends Phaser.Scene
{
    create ()
    {
        const ellipse = new Phaser.Geom.Ellipse(0, 0, 200, 120);
        ellipse.setPosition(300, 200);
        const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xff0000 } });
        graphics.strokeEllipseShape(ellipse);
        // move right by width
        ellipse.x += ellipse.width;
        graphics.lineStyle(2, 0x00ff00);
        graphics.strokeEllipseShape(ellipse);
        // place top-right corner to bottom-left of its previous position
        ellipse.right = ellipse.left;
        ellipse.top = ellipse.bottom;
        graphics.lineStyle(2, 0x0000ff);
        graphics.strokeEllipseShape(ellipse);
    }
}
const config = {
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);
                        
                    
                             
         
     
    
    
 
            class Example extends Phaser.Scene
{
    create ()
    {
        const ellipse = new Phaser.Geom.Ellipse(0, 0, 200, 120);
        ellipse.setPosition(300, 200);
        const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xff0000 } });
        graphics.strokeEllipseShape(ellipse);
        // move right by width
        ellipse.x += ellipse.width;
        graphics.lineStyle(2, 0x00ff00);
        graphics.strokeEllipseShape(ellipse);
        // place top-right corner to bottom-left of its previous position
        ellipse.right = ellipse.left;
        ellipse.top = ellipse.bottom;
        graphics.lineStyle(2, 0x0000ff);
        graphics.strokeEllipseShape(ellipse);
    }
}
const config = {
    width: 800,
    height: 600,
    type: Phaser.AUTO,
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);