class Example extends Phaser.Scene
{
graphics;
circle;
line;
create ()
{
this.graphics = this.add.graphics();
this.line = new Phaser.Geom.Line(260, 200, 450, 450);
this.circle = new Phaser.Geom.Circle(300, 400, 60);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeLineShape(this.line);
this.graphics.lineStyle(2, 0xffff00);
this.graphics.strokeCircleShape(this.circle);
this.input.on('pointermove', pointer =>
{
this.circle.x = pointer.x;
this.circle.y = pointer.y;
});
}
update ()
{
Phaser.Geom.Line.Rotate(this.line, 0.02);
this.graphics.clear();
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeLineShape(this.line);
if (Phaser.Geom.Intersects.LineToCircle(this.line, this.circle))
{
this.graphics.lineStyle(2, 0xff0000);
}
else
{
this.graphics.lineStyle(2, 0xffff00);
}
this.graphics.strokeCircleShape(this.circle);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
circle;
line;
create ()
{
this.graphics = this.add.graphics();
this.line = new Phaser.Geom.Line(260, 200, 450, 450);
this.circle = new Phaser.Geom.Circle(300, 400, 60);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeLineShape(this.line);
this.graphics.lineStyle(2, 0xffff00);
this.graphics.strokeCircleShape(this.circle);
this.input.on('pointermove', pointer =>
{
this.circle.x = pointer.x;
this.circle.y = pointer.y;
});
}
update ()
{
Phaser.Geom.Line.Rotate(this.line, 0.02);
this.graphics.clear();
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeLineShape(this.line);
if (Phaser.Geom.Intersects.LineToCircle(this.line, this.circle))
{
this.graphics.lineStyle(2, 0xff0000);
}
else
{
this.graphics.lineStyle(2, 0xffff00);
}
this.graphics.strokeCircleShape(this.circle);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);