class Example extends Phaser.Scene
{
graphics;
line2;
line1;
create ()
{
this.graphics = this.add.graphics();
this.line1 = new Phaser.Geom.Line(260, 200, 450, 450);
this.line2 = new Phaser.Geom.Line(300, 400, 500, 500);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeLineShape(this.line1);
this.graphics.lineStyle(2, 0xffff00);
this.graphics.strokeLineShape(this.line2);
this.input.on('pointermove', pointer =>
{
this.line2.x2 = pointer.x;
this.line2.y2 = pointer.y;
});
}
update ()
{
Phaser.Geom.Line.Rotate(this.line1, 0.02);
this.graphics.clear();
this.graphics.fillStyle(0xffffff);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeLineShape(this.line1);
const p = { x: 0, y: 0 };
if (Phaser.Geom.Intersects.LineToLine(this.line1, this.line2, p))
{
this.graphics.lineStyle(2, 0xff0000);
this.graphics.fillPointShape(p, 8);
}
else
{
this.graphics.lineStyle(2, 0xffff00);
}
this.graphics.strokeLineShape(this.line2);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
line2;
line1;
create ()
{
this.graphics = this.add.graphics();
this.line1 = new Phaser.Geom.Line(260, 200, 450, 450);
this.line2 = new Phaser.Geom.Line(300, 400, 500, 500);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeLineShape(this.line1);
this.graphics.lineStyle(2, 0xffff00);
this.graphics.strokeLineShape(this.line2);
this.input.on('pointermove', pointer =>
{
this.line2.x2 = pointer.x;
this.line2.y2 = pointer.y;
});
}
update ()
{
Phaser.Geom.Line.Rotate(this.line1, 0.02);
this.graphics.clear();
this.graphics.fillStyle(0xffffff);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeLineShape(this.line1);
const p = { x: 0, y: 0 };
if (Phaser.Geom.Intersects.LineToLine(this.line1, this.line2, p))
{
this.graphics.lineStyle(2, 0xff0000);
this.graphics.fillPointShape(p, 8);
}
else
{
this.graphics.lineStyle(2, 0xffff00);
}
this.graphics.strokeLineShape(this.line2);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);