class Example extends Phaser.Scene
{
graphics;
rectangle;
triangle;
create ()
{
this.graphics = this.add.graphics();
this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 140);
this.rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeRectShape(this.rectangle);
this.graphics.lineStyle(2, 0xffff00);
this.graphics.strokeTriangleShape(this.triangle);
this.input.on('pointermove', pointer =>
{
Phaser.Geom.Triangle.CenterOn(this.triangle, pointer.x, pointer.y);
});
}
update ()
{
Phaser.Geom.Triangle.Rotate(this.triangle, 0.02);
this.graphics.clear();
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeRectShape(this.rectangle);
if (Phaser.Geom.Intersects.RectangleToTriangle(this.rectangle, this.triangle))
{
this.graphics.lineStyle(2, 0xff0000);
}
else
{
this.graphics.lineStyle(2, 0xffff00);
}
this.graphics.strokeTriangleShape(this.triangle);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
rectangle;
triangle;
create ()
{
this.graphics = this.add.graphics();
this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 140);
this.rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeRectShape(this.rectangle);
this.graphics.lineStyle(2, 0xffff00);
this.graphics.strokeTriangleShape(this.triangle);
this.input.on('pointermove', pointer =>
{
Phaser.Geom.Triangle.CenterOn(this.triangle, pointer.x, pointer.y);
});
}
update ()
{
Phaser.Geom.Triangle.Rotate(this.triangle, 0.02);
this.graphics.clear();
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeRectShape(this.rectangle);
if (Phaser.Geom.Intersects.RectangleToTriangle(this.rectangle, this.triangle))
{
this.graphics.lineStyle(2, 0xff0000);
}
else
{
this.graphics.lineStyle(2, 0xffff00);
}
this.graphics.strokeTriangleShape(this.triangle);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);