class Example extends Phaser.Scene
{
graphics;
triangle;
line;
create ()
{
this.graphics = this.add.graphics();
this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200);
this.line = new Phaser.Geom.Line(260, 200, 450, 450);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeTriangleShape(this.triangle);
this.graphics.lineStyle(2, 0xffff00);
this.graphics.strokeLineShape(this.line);
this.input.on('pointermove', pointer =>
{
this.line.x2 = pointer.x;
this.line.y2 = pointer.y;
});
}
update ()
{
Phaser.Geom.Triangle.Rotate(this.triangle, 0.02);
this.graphics.clear();
this.graphics.fillStyle(0xffffff);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeTriangleShape(this.triangle);
if (Phaser.Geom.Intersects.TriangleToLine(this.triangle, this.line))
{
this.graphics.lineStyle(2, 0xff0000);
}
else
{
this.graphics.lineStyle(2, 0xffff00);
}
this.graphics.strokeLineShape(this.line);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
triangle;
line;
create ()
{
this.graphics = this.add.graphics();
this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200);
this.line = new Phaser.Geom.Line(260, 200, 450, 450);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeTriangleShape(this.triangle);
this.graphics.lineStyle(2, 0xffff00);
this.graphics.strokeLineShape(this.line);
this.input.on('pointermove', pointer =>
{
this.line.x2 = pointer.x;
this.line.y2 = pointer.y;
});
}
update ()
{
Phaser.Geom.Triangle.Rotate(this.triangle, 0.02);
this.graphics.clear();
this.graphics.fillStyle(0xffffff);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeTriangleShape(this.triangle);
if (Phaser.Geom.Intersects.TriangleToLine(this.triangle, this.line))
{
this.graphics.lineStyle(2, 0xff0000);
}
else
{
this.graphics.lineStyle(2, 0xffff00);
}
this.graphics.strokeLineShape(this.line);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);